Rules
Download Rules
Once the game is released, the rules will be available here.
FAQ
TBD once crowdfunding is secured. If you are interested in working with us, please contact us!
At the current rate of progress, Mana Source will Kickstart in early 2027. The email signup below is the best way I can keep you updated.
At the current rate of progress, Mana Source will Kickstart in early 2027. The email signup below is the best way I can keep you updated.
This will largely depend on the final components and interest. We'll announce pricing ahead of the Kickstarter launch — sign up below and we'll let you know as soon as it's set.
Knight
Talents: Strength, speed, and endurance.
Knights live in honor-based societies...
Reagent
Talents: Influence hydrogen, nitrogen, oxygen, sodium, silicon, heat, and electromagnetism.
Historically, Reagents lived as traveling merchants...
Doctor
Talents: Healing and malaise, health as a resource, creating living directives.
An all but lost art...
Illusionist
Talents: Illusions. Influence over perception and displacement.
Illusionists are widely thought of as vagrants...
Warden
Talents: Influence flora, pheromones, and by extension animal behavior.
Wardens prefer wooded communities...
Talents: Strength, speed, and endurance.
Knights live in honor-based societies...
Reagent
Talents: Influence hydrogen, nitrogen, oxygen, sodium, silicon, heat, and electromagnetism.
Historically, Reagents lived as traveling merchants...
Doctor
Talents: Healing and malaise, health as a resource, creating living directives.
An all but lost art...
Illusionist
Talents: Illusions. Influence over perception and displacement.
Illusionists are widely thought of as vagrants...
Warden
Talents: Influence flora, pheromones, and by extension animal behavior.
Wardens prefer wooded communities...
There is no concept of a deck in the base version of Mana Source. Players construct a hand of 10 cards to play with, without duplicates.